![]() In practice, the building route attracts shotgunners and the open route draws in snipers, and rarely the twain shall meet. Consisting of two medium length paths – one relatively open and the other through buildings – along a beachside town, it allows for long distance engagement, close quarters skirmishes, and interesting ambush and flanking options. The remaining two maps – V2 and Dunkirk – sit squarely in the very large mediocre tier of CoD WWII maps. Fast paced varied action makes Egypt a joy to play on, and the lively yellow colour scheme really helps liven things up compared to other maps’ grey-green palettes. ![]() It’s a similar design philosophy to Gustav, but with the central feature being enclosed instead of open, and it reminds me of some of the better Quake and Unreal Tournament maps. These encircle a central pyramid, focusing action into a tight varied arena with multiple entrances and exits. It’s a complex arena, with wide desert fields interspersed with columns and trenches that really open up your tactical toolset. It’s slightly more miss than hit, but the one standout map and Zombies chapter are enjoyable enough. ![]() Released in April for PS4 and last month for PC and Xbox One (hooray platform exclusivity), it adds three new multiplayer maps, a War Mode map, and the Nazi Zombies chapter The Shadowed Throne. The War Machine DLC pack is the second multiplayer DLC for Call of Duty: WWII.
0 Comments
Leave a Reply. |